Selling dynamic in-game currency on Igitems allows for flexibility and customization in how you offer virtual currency to buyers. This guide focuses on the core features of dynamic selling: unit price, minimum purchase amount, stock, and volume discounts, providing a straightforward overview for sellers.
Core Features of Dynamic Selling
Unit Price and Stock:
Unit Size Definition: Igitems standardizes unit sizes for each game's currency to ensure consistency. For example, one unit might be defined as 1 million of in-game currency.
Stock: Sellers specify the total amount of currency they have available for sale, represented in units. If your stock is set at 50, with a unit size of 1 million, you're offering a total of 50 million units of currency.
Minimum Purchase Amount:
This feature allows sellers to set the lowest quantity of currency a buyer must purchase in a single transaction. Setting a minimum purchase amount of 20 units means buyers must purchase at least 20 million units of currency.
Volume Discounts:
Volume discounts incentivize buyers to make larger purchases by offering a discount when their order exceeds a certain threshold. For instance, a 10% discount for purchases of 30 units or more encourages buyers to purchase beyond the minimum, enhancing the deal's value for both parties.
Volume Discounts
Setting Thresholds: Clearly define the threshold for volume discounts in your listing, ensuring buyers are aware of the potential savings for larger purchases.
Simplified Best Practices
Transparency: Clearly communicate the unit price, stock availability, minimum purchase amount, and volume discount details in your listing.
Adjustments: Regularly review and adjust your stock, minimum purchase amounts, and volume discount thresholds based on sales performance and buyer feedback.
Buyer Engagement: Respond to buyer inquiries and feedback promptly to maintain high customer satisfaction and adjust your offerings as needed.